ViewState

ViewStateの文字列からViewStateのオブジェクトを生成する

using System;
using System.Collections;
using System.Text;
using System.IO;
using System.Web.UI;


namespace ViewStateArticle.ExtendedPageClasses
{
    /// <summary>
    /// Parses the view state, constructing a viaully-accessible object graph.
    /// </summary>
    public class ViewStateParser
    {
        // private member variables
        private TextWriter tw;
        private string indentString = "   ";

        #region Constructor
        /// <summary>
        /// Creates a new ViewStateParser instance, specifying the TextWriter to emit the output to.
        /// </summary>
        public ViewStateParser(TextWriter writer)
        {
            tw = writer;
        }
        #endregion

        #region Methods
        #region ParseViewStateGraph Methods
        /// <summary>
        /// Emits a readable version of the view state to the TextWriter passed into the object's constructor.
        /// </summary>
        /// <param name="viewState">The view state object to start parsing at.</param>
        public virtual void ParseViewStateGraph(object viewState)
        {
            ParseViewStateGraph(viewState, 0, string.Empty);    
        }

        /// <summary>
        /// Emits a readable version of the view state to the TextWriter passed into the object's constructor.
        /// </summary>
        /// <param name="viewStateAsString">A base-64 encoded representation of the view state to parse.</param>
        public virtual void ParseViewStateGraph(string viewStateAsString)
        {
            // First, deserialize the string into a Triplet
            LosFormatter los = new LosFormatter();
            object viewState = los.Deserialize(viewStateAsString);

            ParseViewStateGraph(viewState, 0, string.Empty);    
        }

        /// <summary>
        /// Recursively parses the view state.
        /// </summary>
        /// <param name="node">The current view state node.</param>
        /// <param name="depth">The "depth" of the view state tree.</param>
        /// <param name="label">A label to display in the emitted output next to the current node.</param>
        protected virtual void ParseViewStateGraph(object node, int depth, string label)
        {
            tw.Write(System.Environment.NewLine);

            if (node == null)
            {
                tw.Write(String.Concat(Indent(depth), label, "NODE IS NULL"));
            } 
            else if (node is Triplet)
            {
                tw.Write(String.Concat(Indent(depth), label, "TRIPLET"));
                ParseViewStateGraph(((Triplet) node).First, depth+1, "First: ");
                ParseViewStateGraph(((Triplet) node).Second, depth+1, "Second: ");
                ParseViewStateGraph(((Triplet) node).Third, depth+1, "Third: ");
            }
            else if (node is Pair)
            {
                tw.Write(String.Concat(Indent(depth), label, "PAIR"));
                ParseViewStateGraph(((Pair) node).First, depth+1, "First: ");
                ParseViewStateGraph(((Pair) node).Second, depth+1, "Second: ");
            }
            else if (node is ArrayList)
            {
                tw.Write(String.Concat(Indent(depth), label, "ARRAYLIST"));

                // display array values
                for (int i = 0; i < ((ArrayList) node).Count; i++)
                    ParseViewStateGraph(((ArrayList) node)[i], depth+1, String.Format("({0}) ", i));
            }
            else if (node.GetType().IsArray)
            {
                tw.Write(String.Concat(Indent(depth), label, "ARRAY "));
                tw.Write(String.Concat("(", node.GetType().ToString(), ")"));
                IEnumerator e = ((Array) node).GetEnumerator();
                int count = 0;
                while (e.MoveNext())
                    ParseViewStateGraph(e.Current, depth+1, String.Format("({0}) ", count++));
            }
            else if (node.GetType().IsPrimitive || node is string)
            {
                tw.Write(String.Concat(Indent(depth), label));
                tw.Write(node.ToString() + " (" + node.GetType().ToString() + ")");
            }
            else
            {
                tw.Write(String.Concat(Indent(depth), label, "OTHER - "));
                tw.Write(node.GetType().ToString());
            }
        }
        #endregion

        /// <summary>
        /// Returns a string containing the <see cref="IndentString"/> property value a specified number of times.
        /// </summary>
        /// <param name="depth">The number of times to repeat the <see cref="IndentString"/> property.</param>
        /// <returns>A string containing the <see cref="IndentString"/> property value a specified number of times.</returns>
        protected virtual string Indent(int depth)
        {
            StringBuilder sb = new StringBuilder(IndentString.Length * depth);
            for (int i = 0; i < depth; i++)
                sb.Append(IndentString);

            return sb.ToString();
        }
        #endregion

        #region Properties
        /// <summary>
        /// Specifies the indentation to use for each level when displaying the object graph.
        /// </summary>
        /// <value>A string value; the default is three blank spaces.</value>
        public string IndentString
        {
            get
            {
                return indentString;
            }
            set
            {
                indentString = value;
            }
        }
        #endregion
    }
}


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Last-modified: 2019/12/02 (月) 12:32:44 (1628d)

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