package sprite; public abstract class BaseItem { int x; int y; int width; int height; int angle; public BaseItem() { x = 0; y = 0; width = 100; height=100; angle = 0; } public abstract void init(); public abstract void action(SpriteEventItem ev); public abstract void end(); public abstract void close(); public int getX(){return x;} public int getY(){return y;} public int getWidth(){return width;} public int getHeight(){return height;} public int getAngle(){return angle;} public void setX(int x){this.x = x;} public void setY(int y){this.y = y;} public void setWidth(int width){this.width = width;} public void setHeight(int height){this.height = height;} public void setAngle(int angle){this.angle = angle;} }